Pets are an important new mechanic introduced in Tap Titans 2. There are several different pets in Tap Titans 2, each with their unique abilities and passive bonuses.
As pets are a huge part of the game, we dedicated a big part this guide to understanding various pet mechanics and damage dealing modifiers.
As already stated, Pets are always useful, especially after they reach Level 5. You will always want the most important ones as high as possible.
|All damage dealt||Buy a level for 25 Diamonds in the Shop|
|All Heroes damage||A great general purpose pet, but bested by having 3 separate Level 5+ Pets for spell, melee and ranged|
|Bubbles & Polly||All Gold gain||Always try to have one as high as possible!|
|Fluffers||Mana regeneration||Great for pushing faster!|
|Tap Damage||Important for early stages, but loses appeal as you advance to 200+ stages|
|Kit||Splash Damage||Incredible pet for getting fast Prestige, as it enables to kill multiple Titans with splash damage.|
|Cerberus, Basky, Harker, Zero, Scraps, Mousy||Various Hero Type Damage||A substitute for Tempest and Toto, with slightly higher bonuses per level|
Depending on your current Stage, you will mix and match between pets a lot.
In general, always try to improve your important pets for 25 Diamonds in the store and focus on the Pets that improve your current build.
Our favorites are Kit and Bubbles/Polly, as they reduce the grind and improve our pushing strategies. We stopped focusing on Hamy and Phobos around stage 230 as other Pets and Heroes provided more damage.
Every Pet is useful in it’s unique way. Pets attack every 20 Taps and the damage of this attack is a multiple of your Tap Damage. When you reach 500 Total Pet Levels, they will start auto attacking.
Pets have levels, which are increased by opening eggs. Opening Pet eggs can also give you a new Pet.
Pets provide active or passive bonuses, but you need to reach Level 5 with a pet in order to obtain a passive bonus. Once a pet hits level 5, you will receive its passive bonus when it is not active. The passive bonus is a percentage of its active bonus, as well as a bonus to pet damage.
Getting as many pets as possible to at least level 5 is very important as your pet damage will start to become a main source of your damage starting around stage 550
Pet damage mechanics
As you probably know by this point, Pets in Tap Titans 2 can do three things:
- provide passive or active bonuses
- pets receive a passive bonus once they hit Level 5
- perform a lighting attack every 20 Taps
- auto attack once you reach 500 Pet levels
- provide sustainable damage source in later stages
The damage your pet deals is affected by several in game attributes and factors:
|Pet Damage Multiplier||Higher pet level will result in a higher multiplier|
|Other Pets passive damage multipliers||As your pets hit Level 5, they will start providing passive bonuses|
|Your Tap Damage||Sword Master damage + 0.1% from every Hero you have recruited|
|Your Critical strike chance and damage bonuses||Every bonus modifier you obtain works for your pet also|
|Equipment bonuses||Several pieces of Equipment provide Pet Damage Multipliers|
|Furies Bow bonus|
All Tap Titan 2 Pets with Stats
In addition to the detailed explanation above, here’s a handy chart with all of the in game pets and their stats.
|Pet||Base Damage||DI/L (1-40)||DI/L (40-80)||DI/L (80+)||Bonus Type||Base Bonus||BI/L|
|Basky||600%||150%||140%||60%||Melee Hero Damage||x1||0.2|
|Cerberus||300%||200%||100%||40%||Melee Hero Damage||x1||0.2|
|Harker||300%||220%||80%||60%||Spell Hero Damage||x1||0.2|
|Mousy||800%||150%||130%||55%||Ranged Hero Damage||x1||0.2|
|Scraps||300%||220%||40%||73%||Ranged Hero Damage||x1||0.2|
|Tempest||700%||160%||120%||25%||All Hero Damage||x1||0.15|
|Toto||100%||200%||80%||50%||All Hero Damage||x1||0.15|
|Zero||500%||180%||120%||45%||Spell Hero Damage||x1||0.2|